Tree Diagrams for Independent Events
Draw a tree diagram for two or three independent events, then multiply along a path and add across paths to find any probability.
In the exam for Cambridge IGCSE Maths 0580, Edexcel IGCSE Maths 4MA1, Cambridge O Level Maths 4024 · 62 real past-paper questions below
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What a Tree Diagram Shows
A tree diagram shows two or more events, one after the other. Each branch is one outcome, with its probability written on it.
Here the events are independent: the first result does not change the second. A bead from one bag cannot change the beads in another bag.
Rule
The branches from any one point add up to 1. On an independent tree, every set of second branches is the same.
Key idea
If the first thing taken is not put back, the second branches change. That is the lesson Tree Diagrams for Dependent Events.
Key idea
A bike lock has 4 wheels, each with the digits 0 to 9. The wheels are independent, so a random guess is right with probability . Each extra wheel makes a thief's job 10 times harder.
Completing the Tree
The 2-mark question: fill in the missing probabilities. Bag A has 3 gold and 5 silver beads. Bag B has 2 gold and 3 silver. Sam takes one bead from each bag.
Worked example
- 1
— Bag A has 3 + 5 = 8 beads, and 3 of them are gold.
- 2
— Every bead is gold or silver, so the two branches add to 1. Check: 5 of the 8 beads are silver.
- 3
— Bag B has 2 + 3 = 5 beads, and 2 of them are gold.
- 4
— Again the pair of branches adds to 1.
- 5
— The second bead always comes from bag B, whatever came out of A. So both sets of second branches are the same.
Common mistake
Changing the second branches to eighths. The second bead comes from bag B, so both second pairs are and .
Key idea
Three outcomes, such as win, draw, lose? Then three branches from each point, and they still add to 1.
Both: Multiply Along One Path
The 2-mark question: find the probability of both, for example both beads gold. Follow one path from the start to the end and multiply.
Worked example
- 1
— Both gold is one path: gold from bag A, then gold from bag B.
- 2
— Along a path, multiply: the branch for bag A times the branch for bag B.
- 3
— Tops times tops: 3 × 2 = 6. Bottoms times bottoms: 8 × 5 = 40.
- 4
— Simplify: divide the top and the bottom by 2.
Common mistake
Adding the branches: is more than the chance of either one. Along a path you always multiply.
Key idea
Check: the four path answers add to 1. Here .
One of Each: Add the Paths
The 3-mark question: exactly one, one of each, or the same kind. More than one path fits. Multiply along each path, then add the answers.
Worked example
- 1
— First path: gold from A, then silver from B. Multiply along it.
- 2
— Second path: silver first, then gold. This is also one of each. Keep it over 40, without simplifying, so the adding is easy.
- 3
— Either path gives one of each, and only one can happen, so add them.
The same kind works the same way: .
Common mistake
Finding only gold then silver. One of each can happen in either order, so there are two paths.
Key idea
Write each path's product before you add. Each correct product earns a mark for working, even if the final answer goes wrong.
At Least One and Three Events
The 3-mark question: at least one, often with three games or three tries. Many paths fit, so use the one path that does not.
Formula
Leo scores a penalty with probability . He takes 3 penalties. Find the probability he scores at least once.
Worked example
- 1
— Score and miss are the two branches from each point, so they add to 1.
- 2
— No goal at all is one path: miss, miss, miss. Multiply along it.
- 3
— Tops: 3 × 3 × 3 = 27. Bottoms: 10 × 10 × 10 = 1000.
- 4
— Every other path has at least one goal, so take the no-goal path away from 1.
- 5
— 1000 − 27 = 973.
Common mistake
Working out . That is more than 1, so it cannot be a probability.
Key idea
Expected number of times = probability × number of tries. Late with probability 0.13 on 200 days: days.
Exactly Two of Three (Extended/Higher)
Exactly two out of three days, games or throws: several paths fit, and they all give the same answer. Count them, then multiply. It rains on any day with probability 0.4. Find the probability it rains on exactly two of the next three days.
Worked example
- 1
— Rain and dry are the two branches each day, so they add to 1.
- 2
— List the paths with exactly two rainy days (R = rain, D = dry). The dry day can be first, second or third, so there are 3 paths.
- 3
— Multiply along one path: rain, rain, dry.
- 4
— 0.4 × 0.4 = 0.16, then 0.16 × 0.6 = 0.096.
- 5
— The other two paths use the same three numbers in a different order, so each is also 0.096. Add all 3 paths.
- 6
— At least two means exactly two or all three. All three is one more path: rain, rain, rain.
- 7
— 0.4 × 0.4 × 0.4 = 0.064, then add.
Common mistake
Stopping at RRD = 0.096. Exactly two can happen in 3 orders, so multiply by 3.
Win, Draw or Lose (Extended/Higher)
Some trees have three branches from each point, with points for each result. Mia plays two games. In each game and , and otherwise she loses. A win scores 3 points, a draw 1 and a loss 0. Find the probability she scores exactly 4 points.
Worked example
- 1
— The three branches from each point add to 1. You need this to complete the tree.
- 2
— 4 points needs one win and one draw. Nothing else makes 4: two wins make 6, two draws make 2, and a loss adds 0.
- 3
— First path: win, then draw. Multiply along it.
- 4
— Second path: draw first, then win. The same numbers, so the same answer.
- 5
— Either order gives 4 points, so add the two paths.
Common mistake
Finding only win then draw. The draw can come first, so there are two paths.
Which Method? Read the Question
Find the words that tell you how many paths you need.
| You see | You do |
| Complete the tree | each pair adds to 1 |
| Both, or two of a kind | multiply along one path |
| Exactly one, one of each | multiply each path, then add |
| At least one | |
| Exactly two out of three | count the orders, then times one path |
| Win, draw or lose, with points | list the results that make the total, then add |
| How many times expected | probability × number of tries |
| Not put back | Tree Diagrams for Dependent Events |
| Given that | Conditional Probability |
Key idea
Reverse question: three heads has probability . Cube root it: , so and three tails is .
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